Banksy’s works are site specific, deriving their power and meaning from the place where he put them. Our host Tom Nickels used Google Street View as a time machine in VR to show us that all important context.
Using VR in the Classroom: Impressions and Thoughts about Virtual Learning Galleries
MediaCombo, in association with Watershed Collaborative, is developing Virtual Learning Galleries (VLG) is a VR education platform designed to teach critical thinking and other essential 21st Century skills through participation in Visual Thinking Strategies (VTS) discussions, using culturally significant artwork from outstanding museum collections. In January we made a test with 8th-grade students and then collected feedback from them, their teachers and museum educators.
How do we create the best possible VR experience? Virtual Reality Best Practices
VR can be the right technology to tell your story and there are five main components to consider to create the best possible VR experience: Narrative, Environment, Cognitive Impact, Social Impact and Technology.